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Multi-threaded processing in a GUI app


I want to develop an app for the iPhone which contains a single view with a few different options and 3 buttons on the bottom of the view. 

I want to give each button to click a different thread so that the app processing may be separated and independent of the user's actions. For example, one button may need to calculate something while the other may need to create a complex object.

If I use GCD dispatch_async() to create threads I need to move a few pieces of code in my AppDelegate. The app delegate is already full of things that have to happen before the app is run and I want to avoid adding more code there.

Any suggestions about how to achieve this? 

EDIT : I'm probably not clear enough, I'm asking this because I'm quite concerned about the effects of running something in a background thread on the user's experience. 


A:


I assume that you already have a UIDatePicker object in your application delegate, this is very handy to obtain the current time and date, you should check out the UIApplication Class Reference, there are several useful methods to get the application's current state (such as applicationWillResignActive:).

When the user selects a time and date