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all of the propellerhead instruments are easily accessible from the midi section. midi features are accessed by clicking on edit > edit midi settings > midi settings. midi features include controller and transpose midi.
you can also revert a sequencer sequence by selecting revert-sequencer and then clicking on the portion of the sequence you wish to discard. the revert sequencer option erases the last sequence you edited.
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the number of changes box above the sequencer will automatically update when you make changes in the sequencer. if the sequencer keeps track of time so that you can specify the length of the sequence, the sequencer will display the # of changes you made. the track only displays this number of changes in the viewport.
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download pcParticipating in a fun game of Halo: Combat Evolved multiplayer on a custom built PC, Game Informer nabbed one of Destiny's stats.
The folks at GISCafe are good at their jobs (otherwise known as Destructoid), as they've measured the data of PC players of Bungie's forthcoming sci-fi shooter. Not surprising, the PC version gets better in almost every category, but somewhat less in others. Check 'em out in the chart below!
To see more info about how to make this happen, look at the PC version of the game here.
Oh hey, everyone! Halloween is just a few days away, and we’re…
Gili Getnet (Aug. 21, 2011 @ 1:15 PM)
Bungie posted an update on Halo: Combat Evolved's PC version:
"In the last couple of days, the team has been monitoring the PC stats for Halo: CE and Halo 2 on Battle.net. With all of the thorough testing we do on the PC client, we’re able to see with detail what the issues are and prioritize fixes accordingly.
"Today we learned that multiplayer bandwidth usage is much lower in Halo: Combat Evolved PC than on the 360 version. So, your PCs is more likely to be able to handle the multiplayer experience. We're going to be developing this game with the understanding that is just a reality of our platform. For example, it's much easier for us to work on Halo 3 and 4, because their network protocols are still in place. And that goes for both the LAN multiplayer on Battle.net as well as the one-on-one multiplayer for matchmaking."
The most likely explanation: PC owners don't move much, so shooting in multiplayer likely keeps the servers busy. That's the kind of logic you can expect from Bungie.
If you're a Halo hater, how come you're reading about it? Because it's something to get excited about.
Best. Head. In. The. Universe.
JayG. (Aug. 21, 2011 @ 11:01 AM)
Read up on the PC version of the game if you care about the numbers in that.
It's evident to me that the client is good on PC when you can host LAN matches at a LAN center with 2500 players in the lobby and no lag issues.
As for the 360 servers being full