Crack De El Principe De Persia Las Arenas Del Tiempo ((FREE))
The first thing you realise about Forgotten Sands is that it exists. Its an anachronism and an oddity that a sequel to Prince of Persia: Sands of Time, a game famous for its meticulous casting of locations and costumes in a strange country called Persia, would be based in a non-Persian setting. The second is that it also quite deliberately takes the throw of Prince of Persia. Rather than the self-contained mini-games of its predecessor, it veers down the road to the so-called 'platformer'.
At first these endearing imitations of the original games work well, but the third instalment has three problem areas. There is Prince of Persia 2, which featured what can only be termed as an accident that never should have happened. Its that it had a starring role in the first two games that is probably why it is here. The next problem area, the first one, is that Forgotten Sands really should have been left as a short film, and not a game. Its probably because it was a shorter film that the developers thought they needed to make it a game. The last problem area, the second one, is that its a platformer which has never suited the franchise. The original game had three sections (not in that order): The first two were a tower-and-spider chase, and the third was a swordfight between the prince and the villainous king. The platforming bits in Forgotten Sands are not cut out for the prince and they confuse players into thinking that the prince is yet another generic hero who is constrained by platforms. Its not, and this may be a bad thing. 81555fee3f
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SDL not working properly on Linux 4.3.1 x64
I am developing a small 2D SDL game. It's the first time I am using SDL and I was trying to run it. I tested it on a win7 machine, but I changed to Linux and I am having some problems.
My game won't load after I run it (that's all). When I try to execute it I get:
I tried to look for an solution to this, and I found this question:
SDL: OpenGL not working?
I've read this and tried to compile my code this way:
I tried to make a clean installation of everything related to SDL, then made the same install path the game was supposed to be.
I installed the packages I have for Debian for OpenGL development, because it seems that is recommended, but nothing changed.
Here is the output of glxinfo
name OpenGL vendor string: NVIDIA Corporation
OpenGL version string: 2.1 Mesa 9.0.3
OpenGL shading language version string: 1.30
Here is the output of ldd
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0xf773c000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0xf776e000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0xf761c000)